![]() ![]() When I speared my first fish in a river with a pointy stick I felt like the smartest ape alive. ![]() I like this in theory, but I think it could do with a little more in the way of hints about how exactly things work, just to ease new players in.Īdmittedly, when I did figure something out the satisfaction was immense. It’s seemingly opaque on purpose, forcing you to use your primal instincts to figure things out. But this is, as far as I can tell, by design. The game is stubbornly reluctant to telegraph how any of its systems work. ![]() I played two hours of Ancestors and I spent most of that session feeling confused, like I was fumbling around in a dark room for a light switch. “But then Private Division came in and said forget that, we’ll give you enough money to make the game you want.” Originally it was episodic because I didn’t have a lot of money, so it would have to be a shorter game. I was following the timeline and the science, about how we became bipedal, and we designed the game around that journey. That’s a pretty cool fantasy, right? We still have this instinct buried in the back of our minds as humans, so why not play it? Let’s be that ape in the tree who came down and stood up. ![]() So I looked back further, to 10,000,000 years in the past. “People going around in animal skins and swinging clubs. “I was bored of the whole 10,000 BC thing,” says Désilets. I could almost hear Also sprach Zarathustra playing. When I figured this out I felt like that ape from the beginning of 2001: A Space Odyssey when he figured out how to use a bone as a club. But then, later, when I developed the ability to use both hands, I was able to pick up the coconut in one hand, and a rock in the other, and smash it open. To give you an example, when I first climbed a tree and found a coconut, I couldn’t do anything with it. ![]()
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